Maps for Smash Brothers Brawl.
Posted: Monday 21st of April 2008 9:49:05AM
Well... I've been silent, so here's one of the items I've been working on.
http://www.filecloud.com/files/file.php?user_file_id=703036These are a collection of 30 maps made in the Smash Brothers Brawl Level editor. More information about the maps is included on an html file in the download, and also here:
http://zerias.blogspot.com/2008/04/ssbb-maps-update.htmlHave Fun.
AMD gives possible date for Linux Crossfire?
Posted: Wednesday 20th of February 2008 3:52:32AM
Apologies for putting this in your mailbox. The announcement and release of the the new 3870 X2 has garnered some interest from some of the forum goers on Mepislovers.org and I had a few PM's and emails about whether or not it was working. Well, aside from Mr. Deguara's git repository contribution, I'm fairly certain that the card isn't supported in the 8.45 driver set...So... um... I'm sure you are probably tired of people asking this... is there a date for when CrossFire support will be added to Fgrlx? Or is there a date on when this particular card will have support merged?- Jason Frothingham
We will add CrossFireX support for the 3870X2 in late Q1 (most likely March) timeframe.- Jon Carvill
Okay, badly phrased middle line of mine aside... It seems that CrossFire Linux support in Fglrx could be arriving possibly in March. Even if your not a hard-core gamer, this might be important news as OEM's like Dell, Lenovo (formerly IBM), and HP move more Linux desktops out into the market.
Unfortunately, for now we don't have one of the new 3870 X2's on hand to test with, so we can't tell you how it runs.
Duke Nukem Whenever... might actually be on it's way
Posted: Friday 4th of January 2008 6:09:12AM
Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.
After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.
Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, here is a screen shot taken from the teaser.
Thank you for being fans of the game and for your continued patience.
Forum Posting Source: 3D Realms.Well, the promised teaser is now available, from several locations,
such as Eurogamer, and in both HD and non-hd formats.
Thing is, the last time a trailer of any kind was released was somewhere back around in 2001.
Duke Nukem Forever has been through more engine changes than TopGear's old Suzuki Liana's, and more delays than Half-Life 2, Smash Brothers Brawl, and the past 3 console Zelda's combined.
DNF has been the chart topper for vaporware lists for literal years, and in some cases has been given an honorary #1 position just to get it off the list. So, hopefully we'll be forgiven for not taking a new trailer too seriously.
That being said, Prey was also in the same position when such a trailer was shown, and that turned out pretty good... if you could overlook the complete absence of any AI in the game... And while I couldn't ever label myself a fan of the Duke, I find myself hoping that this isn't another feint.
UT3 Linux Server Released
Posted: Wednesday 19th of December 2007 5:39:52PM
The GNU/Linux server for Unreal Tournament 3 is now available.
PLEASE NOTE:
This is a complete package. You do not need a retail copy of UT3 to host games. You will need to set up a gamespy login, however.
To install, set the downloaded file to be executable (chmod a+x UT3-linux-server-12172007.bin), and run it like a program; it will unpack itself.
File size:
1744621651 bytes (1.6 gigabytes!)
md5sum:
70149f802efc087455a87f92c1485982 UT3-linux-server-12172007.bin
Source :
Icculus.orgConsidering that we just posted our review of UT3, it seems fitting that the server news would shortly follow.
Also concerning UT3,
AGEIA has spoken to Phoronix and stated that no, they are not responsible for the delay in the Linux Client for UT3. While no driver for their Physics Processor is available for Linux, their Software Developers Kit does support the platform, which it would since several PlayStation 3 games are powered by AGEIA physics
System up for sale / other updates
Posted: Wednesday 19th of December 2007 5:39:39PM
This was actually
accounced a couple days ago on Blogger , but repeating it here since there are just a couple days left to ship this out before Christmas.
One of my media rigs is up for sale. It's an AthlonXp 2500+ overclocked to 3200+ by default. Abit NF7-S 2.0 motherboard.
Complete Specs are located here. Asking price is $500 which includes 3 day shipping, and a keyboard and mouse... sorry, no monitor. Contact email is of course jason at gamenikki dot com.
***
Also, Tabula Rasa has been out for a while now, and the performance problems reported in our review have largely been addressed. This isn't a formal going over, so we'll keep it short. Right now the game is in a serious state of overhaul as various abilities and skills are swapped around and some of the classes are re-worked. The basic concept hasn't changed, but there are some concerns about forward development.
My personal concern about Tabula Rasa is that the General (Mr. Garriott) and other developers will focus on adding end-game PvP content and designing the game around the Guild Wars model of high-level player versus player combat. I find myself heavily disagreeing with many players who want Tabula Rasa to go full-on PvP for the end game, as I think it's a recipe for failure. We'll probably go a little bit more in depth again with Tabula Rasa next year.
***
Continuing the NCSoft related news, City of Heroes rolled out Issue 11, as well as more costume designs and a couple of new power sets. I've been playing a Dual Blades / Willpower scrapper and my first reaction is that the sets aren't that bad. I'm still a little ticked on a personal level that fire melee for Blasters hasn't been re-worked... but I'll live with it.
***
Someone also asked in an email why Bioshock and CoD4 were not mentioned when we reviewed Metroid Prime 3 and UT3 for the years best First Person Shooter. The quick response for Bioshock is that Bioshock shipped with the equivalent of a malicious root kit which culminated in the current 5*5 install scheme, which is 5 computers with 5 re-installs each. Even so, due to the customer service problems surrounding Bioshock, it essentially was never up for contention. On CoD4, yes, it is quite an excellent first person shooter. However, like UT3, it falters, in perhaps a critical area. So, yes, we do have a review for CoD4 on the way.
Nintendo drops support for a console... The NES.
Posted: Thursday 8th of November 2007 8:03:58AM
TOKYO (AFP) — It could soon be game over for the Famicom, the vintage family computer that two decades ago set Japan's Nintendo on a path to become a global video game icon.
Nintendo has decided to stop repairing the Famicom, the console that wowed the world with "Super Mario Brothers" and "Dragon Quest", because stocks of spare parts are running out, company spokesman Ken Toyoda said.
The family computer, which was sold as the Nintendo Entertainment System in the United States and Europe, made its world debut in Japan in 1983.
Boasting far superior graphics to any other home video game console on the market at that time, it went on to sell almost 62 million units worldwide, and was followed by the Super Famicom, repairs of which will also be halted.
"Some say it's sad Famicom is leaving and players are nostalgic, but Nintendo's saga has not ended. We want people to enjoy the Wii now," said the spokesman for the Kyoto-based firm, which began in 1889 making playing cards.
Report by Agence France PresseI think Nintendo may have set a record for having one of the longest officially support products in the history of electronics. I can't think of any other software or hardware vendor that would have still had an offer to repair something 24 years old. I am also willing to bet that most gamers who have a NES were probably not aware that Nintendo was still officially fixing the consoles.
For many of us, the NES already left a daily part of our life a few years ago, but the Virtual Console brought it back. For many others, the NES was never a part of their entry into gaming, but with Virtual Console, it can be.
Now if only we can get Nintendo to print a Wii disc containing all of the virtual console titles we've already purchased so we can have a hard-backup.
Tabula Rasa : getting too complex
Posted: Sunday 28th of October 2007 6:40:30PM
Authors note: this was originally written and posted to the queue on Tuesday the 23rd, when the patch was released. There was another patch during the End-of-beta event that did not address these issues. Going into the retail launch this week, the issues were still present as of the end-of-beta
With Tabula Rasa in open beta now for pre-orders I've been laying a lot of time into the game. A full preview will come next week as the game approaches Retail launch on the November the 2nd. For now though, I wanted to comment on the most recent beta patch, issued today. Now, I've played Tabula Rasa since the E3 Business Summit. It was the basis of the 5 part What part of Beta is not understood? and Inherent Imbalance entries. I really want to love the game, but the last patch is complete and utter junk.
Basically, several basic missions which have been broken for weeks were not fixed. Various weapon balances, which were working perfectly, were re-adjusted. Some of the changes didn't affect my character at all, such as the changes made to the Netguns and Rocket Launchers. The netguns, meant to hold enemies in place, had damage and holding power severely reduced, but were given a 3 shot clip. However, the combination of all 3 shots is nowhere near the amount of damage that the gun used to do. Rocket Launchers had their heat output adjusted up, which means that the weapons overheat and lockup / jam more often, which lowers the condition of the weapons. On first glance, Rocket Launchers were not the only weapons to have their heat outputs jacked up, my shotguns and polarity guns were approaching lock up point much more rapidly.
Specifically to my player, I found that EMP bombs had been hit with the "Nerf and Nothing" bat again. A quick explanation, EMP bombs are drop bombs that heavily damage shielded objects and mechanical constructs. Like other weapons they are classed by level. Class IV EMP grenades can be obtained at Lvl 20.
Now, I currently am playing a Specialist class Sapper. Because of my weapon choices I need EMP bombs to drop shields and take down huge robots.
In the previous version of Tabula Rasa a class IV EMP Bomb was capable of completely removing the shield on a lvl 23 Strider (big robot). In the version released today? A Class IV EMP bomb barely dropped the shield to 30%, and by the time another bomb could be prepped and dropped, the Strider had already regenerated its shields back up to 100%. This was with an A.F.S. Heavy Mech (big NPC with chainguns) and an A.F.S. Cannon (mounted NPC class cannon) ALSO firing on the Strider.
Now, what makes this much worse is that the location of this event was right outside the Wormhole base on the Torden Plains, which is a 20~25 zone. A player just entering the zone is only going to be able to get Class IV EMP bombs. If it isn't obvious, a player with only Class IV EMP Bombs is effectively neutralized from fighting Striders... which, oh by the way, camp outside the gates.
Striders were not always such a big problem to players. When I started playing the Tabula Rasa closed beta I could remove Strider Shields with a lightning bolt... only with the current version, Striders are immune from lightning.
I feel sure players of other class have other Nerf and Nothing incidents going on, but there are other issues that I directly encountered. An early mission set is given by an NPC called Dr. Soji. One of Dr. Soji's missions, Xanx for the Help was broken, and fixed in the previous version of Tabula Rasa. However, the following mission Dr. Soji gave, Predatory was found to be broken. After a HotFix release and the new patch... Predatory is STILL broken.
The final issue that killed my interest in the game also occurred in the Torden Plains. In the previous version of Tabula Rasa a class of enemies called the Atta were found to be over-healthed. Basically, it seems that somebody added a 0 to the end of the Atta health count by misplacing a decimal point. In today's patch? Yes, the Atta are still way over-healthed.
It isn't often that I see the term lagtastic used in official patch notes, so I'll quote it.
Mires should be less lagtastic.
Initial reports from people in the Mires? Nope. Still laggy.
So, I've pretty much been soured on Tabula Rasa with the latest patch, and I think I know why. The developers don't know when to stop. Striders were fine 4months ago. They didn't need to change... somebody changed them.
Weapons and Ammo usages were fine 4months ago. They didn't need to change... somebody changed them.
Weapon balances that were just about fine just 2 days ago... many of which only maybe needed tweaks of 1%-2% in any direction... Somebody heavily changed those.
Picking up Paint off of enemies was fine 4 months ago... That didn't need to change.. somebody changed that so that players have to craft paint now. (we'll explain later in the less ranty preview)
There is no need, nor requirement, for any MMO to have an auction house.... An auction house is being put in. Destination Games didn't learn a lesson from CoH/CoV. An Auction house in the Sci-Fi field is a BAD IDEA. World of Warcraft and EverQuest can keep their auction trolls. We don't need them!
At some point somebody needs to speak up and say "That's enough, we're good" and QUIT MESSING AROUND WITH THE CODE.
Yes, I still think Tabula Rasa is a much better game than Sony's Planetside, but my gut feeling is that if Destination Games can't get a handle on when to stop tweaking and modifying, Planetside may just become attractive again.
Guitar Hero III goes out of its way to send people to Rock Band.
Posted: Tuesday 23rd of October 2007 7:48:00AM
Guitar Hero III is now perhaps one of my least liked titles, ever, in the market of video games. I'd actually go so far as to say that I dislike the title almost as much as Omikron: Nomad Soul.
Why?
Because the end-game music has been leaked. It is The Devil went down to Georgia.
Thing is, I am from Georgia. That song gets remixed and redone by just about every single concert artist that passes through here, just about the same way Alabama always gets Sweet Home Alabama redone by everybody who has a stop there. I've heard some pretty bad takes on the Devil Went Down to Georgia, and I've heard renditions on acoustic and electric guitars that can stand head to head with Charlie's fiddle playing.
So, when this Georgia Boy says that Guitar Hero III's Devil went down to Georgia is the worst rendition he has ever heard? I hope that clarifies just how bad the rendition is.
What really strikes me about the rendition is that most of Guitar Hero's music tends to be pretty faithful to the original material when re-recorded by in house musicians. That the end music now completely abandons it's source material and goes for something that would sound appropriate coming from Impellitteri's Pedal to the Metal release, probably is an indication of exactly how much influence Harmonix had on previous titles.
Without Harmonix though, and with the music that is known, Guitar Hero III has paled even further compared to Rock Band.
Which of course will make Josh happy since he didn't get me to play it out at the E3 Summit. (trust me, believe it or not, he's deadly with that microphone.
Wii love Okami
Posted: Tuesday 23rd of October 2007 7:47:11AM
AN MATEO, Calif. — October 17, 2007 — It’s finally time to experience the magic of Okami™ as it was always meant to be played. Capcom’s award winning game -- hailed as “Game of the Year”for 2006 by multiple magazines and websites including Associated Press, PSM, Village Voice, IGN.com, Game Revolution and more -- is set for release on the Wii™ home video game system in Spring 2008. Featuring a re-imagined control scheme built around the intuitive Wii Remote™, Okami offers players an unparalleled level of control and an opportunity to rediscover a critically-acclaimed and beautifully crafted adventure.
Okami's paintbrushing seemed like a natural fit for the DS far back when the game was first shown on the PS2. With the revelation of the Wii Controls it seemed that Okami would be better off as a Wii title. Like Sonic coming to Brawl, Okami coming to the Wii is no longer a rumor or a dream. It's happening. For some reason we missed covering the Playstation 2 release, probably due to the fact that by the time we got done playing it we forgot that we were supposed to write something about the game, but Wii will not be missing this version.
USB keyboard support added to Opera Wii
Posted: Friday 12th of October 2007 8:16:03PM
New Internet channel features
- Hardware keyboard integration including a few hardware keyboard navigational shortcuts
- Send URL from Favorites and Page Information to Wii friends or email
- Widget View Mode now available. Download widgets to your Wii from widgets.opera.com
- List of contributors from Nintendo and Opera on Help pages linked from Opera logo on Start Page
- ERA Textwrap enabled in automatic zoom mode
- Cleaner link highlighting
- Easy correction of mistyped URL by clicking URL in error message
- Edit URL in Page Information screen
- Improved security indicator
And many more...download the Internet Channel on your Nintendo Wii today!
http://www.opera.com/products/devices/nintendo/wii/features/Wii really don't have anything to add to this announcement, other than Wii are glad to see it come about.
Jokes aside, this is a pretty major upgrade. USB keyboard support was one of the major features that was missing from the Opera Beta and Opera Launch editions. Integration with the Wii Message board for link transfers is another major feature that has long been requested by Wii Owners. All in all then, this is a pretty solid update for Wii Owners.
Sonic The Hedgehog ... IS IN BRAWL!!!
Posted: Thursday 11th of October 2007 4:12:45AM
Warning! Challenger Approaching!
SONIC!!
If you aren't keeping tabs on the official SuperSmash Bros Brawl website
Smash Bros. DOJO!, you should. Today's news? Sega's
Sonic the Hedgehog is in the Brawl. Not photoshops this go around!
Valve is looking for Engineer to expand platform offerings
Posted: Monday 17th of September 2007 6:56:25AM
Responsibilities
* Develop an understanding of Valve's Internet business and player community and contribute creative web-focused design solutions to improve the experience of using Valve's products
* Manage the operation of large clusters of machines running both Windows and Linux in a highly available system.
* Utilize knowledge of networking technologies and their appropriate use in large scale digital distribution systems and gaming platforms.
* Port Windows-based games to the Linux platform.
* Test, document, and maintain large scale networking installations and their assorted protocols
* oversee and implement quality assurance of applications in house and third party games distributed on Steam™